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Distinctionary.xyz

A dictionary of Possibility Management distinctions.

Possibility Management is thoughtware for next culture - Archiarchy - the adulthood-initiations-centered nonmaterial-value culture rapidly emerging around the world now that Matriarchy and Patriarchy have run their course.

Some people have told us that reading the Distinctionary has changed their lives. What it will do for you can only be found out by reading it yourself.

Perhaps the most exciting way to use this Distinctionary is to read through it from start to finish in a weekly Study Group or Possibility Team. Talking over upgraded Thoughtware helps you figure out how to implement it in daily life situations. This is where the fun really starts.

NOTE 1: Words in this Distinctionary that are themselves listed in this Distinctionary start with a capital letter.

NOTE 2: Your knowledge is what you think about. Your Thoughtware is what you use to think with. The Distinctionary is a Doorway to Experiments you can do that will upgrade your Thoughtware so you can Create more Possibility. When you change your Thoughtware, you go through a Liquid State as your mind reorganizes itself. Liquid States can bring up transformational Feelings and Emotions. By upgrading your Thoughtware you Build Matrix to hold more Consciousness and exit a life of Reactivity. No one can upgrade your Thoughtware for you. More interestingly, no one can stop you from upgrading your own Thoughtware. Our theory is that by collectively building 1,000,000 new Matrix Points, we change the morphogenetic field of the human race for the better. Please choose Responsibly to read this website. Responsibility is Consciousness in action. The Reason is not the cause.

NOTE 3: We are adding live links from this Distinctionary.xyz directly into the 550+ interlinked websites of StartOver.xyz, the free-to-play massively-multiplayer online-and-offline matrix-building awareness-expanding thoughtware-upgrade personal-transformation true-life adventure-game. Reading this entire website is worth 3 Matrix Points. Doing any of the Experiments earns you additional Matrix Points. Please use Matrix Code DISTNARY.00 to register your Matrix Points for reading this website on StartOver.xyz. Thank you for playing full out!

NOTE 4: We added a 'NEW' section after W-X-Y-Z with words that name feelings or sensations you have probably already experienced but never found words for in English. These NEW words come from various languages and cultures around the world, including the language of Archiarchy. If you lower your Numbness Bar whole new worlds (and words) become visible!


PM DISTINCTIONS STARTING WITH NUMBERS

1 TRUE THING – Stories are not true. They are Stories. So much of our daily lives consist of Stories. We make Stories up to serve Conscious or Unconscious Purposes. The one True Thing is that everything comes without a Story. Nature is neutral. Things are, and things occur, with no Story attached. Stories take energy to make. If there is a Story attached to something, someone put it there for a Purpose, whether they are aware of that Purpose or not. What is, is meaningless. As someone once said in Possibility Management, "There are only two things in life: bullshit, and nothing."Both bullshit and Nothing are useful. Neither has meaning. Practically applying this Distinction in your life involves applying skills and tools that get ignited during Authentic Adulthood and Archetypal Initiatory Processes. Attaching meaning to something is meaningless. It is even meaningless that it is meaningless. Acknowledging in a practical way that Stories are not true could release you from your Box's Survival Strategy into life at large. This could be High Level Fun! (See: Box, Initiation, High Level Fun, Is-Glue, Radical Relating, Stories)

2 DRAMAS – The 2 Dramas are Low Drama and High Drama. Low Drama is any action that creates the illusion of trying to avoid taking responsibility. High Drama is any action through which you take responsibility. Drama is interaction that includes Emotional energy. You were most probably not trained about Emotional energy by modern culture, so most of your emotional energy is Unconscious. Modern culture thrives by keeping the Emotional energy of its citizens Unconscious. Through introspection you will discover that Emotional energy has cause and Purpose. You may be aware or unaware (Conscious or Unconscious) of the cause and Purpose of the Emotional energy in your interactions. Being Unconscious of the emotional energy of your interactions creates Low Drama. Low Drama allows your Gremlin to be running (eating) your interactions. Intimacy dies when Emotional energy is Unconscious because Gremlin makes it unsafe for intimacy. Relationships do not die from a lack of Love, they die from a lack of Intimacy. Authentic Adulthood Initiations give you the Distinctions necessary to become Responsible for making Conscious use of the Emotional energy of your interactions. Consciously using the energy and information of the Emotional energy of your interactions is called High Drama. In High Drama you can be the Space through which your Bright Principles and Archetypal Lineage do their work in the world. Possibility Management is designed to help you Consciously Navigate Low Drama and High Drama Spaces and with Clarity and Possibility. (See: Clarity, Distinctions, High Drama, Low Drama, Gremlin, Initiation, Intelligence, Intimacy, Love, Possibility Manager)

2 RAPID LEARNINGS - The 2 Rapid Learnings are Vacuum Learning and Pressure Learning. These are called 'Rapid Learning' because both approaches are Nonlinear. Pressure Learning uses the Go! Beep! Shift! Go! of group intelligence Feedback and Coaching. Vacuum Learning goes three levels down the 'elevator of Spaces' until the actual motivations are revealed through experiencing and expressing Emotions. (See: A Life Of Learning, Coaching, Feedback, Vacuum Learning)

3CELLS.ORG – A 3Cell is the smallest Team of human beings that cannot be subverted by personal neurosis. Forming a 3Cell with two others on the Evolutionary Path may be the start of a new future for you. Your online or offline 3Cell meeting is a sanctuary for Radical Vulnerability, Radical Honesty, Radical Relating, Radical Reliance, and can be a stable home for any of the long-term 3 Phase Healing and Transformation Processes such as Dramaholism, Gremlin Violence, Gremlin Self Cannibalism, Gremlin Reconstruction, Gremlin Transformation, or Adult Egostate Decontaminations. Many of the most amazing Gameworlds on Earth were started with a 3Cell, for example Tamera Biotope in Portugal. (See: Decontaminations, Dramaholic, Gremlin Self Cannibalism, Gremlin Reconstruction, Gremlin Transformation, Path, Pirate Agreement, Radical Honesty, Radical Relating, Radical Reliance)

3 DOMAINS OF LOVE - There are three domains of love: Ordinary, Extraordinary and Archetypal. Human beings are designed to enter the Archetypal Domains of Love during 5 Body Intimacy Journeys. (See: Intimacy Journeyers, Negotiate Intimacy)

3 GAMES – Interpersonal Interactions and Gameworlds can be divided into three classifications:

  1. 'I win - you lose': competition based on a perceived scarcity of resources. 'I win - you lose' is a survival game where there are very few winners and very many losers, currently the most popular Gremlin game on Earth today.
  2. 'I win - you win': cooperation, which can easily morph into the game of 'I lose - you lose' through compromise: "I agree to lose this if you agree to lose that."  Some people play 'I win - you win' (win-win) like this: "It is okay with me that you win as long as I win just a little bit more." This degrades your game back to an 'I win - you lose' game.
  3. 'Winning Happening':  Winning Happening is an interaction or gamespace that serves the Bright Principle of Winning Happening. The exciting energy of creative collaboration fills the space where it is not about 'I' or 'you' but about optimizing Possibilities.

(See: Bright Principles, Gameworld, Gremlin, Purpose)3 PHASE HEALING - Ordinary healing involves only 2 Phases. In Phase 1 you are 'well'. In Phase 2 you are 'ill'. 2 Phase Healing aims to return you back to Phase 1, your previous 'well' state. In comparison, 3 Phase Healing understands the value of not trying to return to your previously 'healthy' state, but rather sees imbalances in your 5 Bodies as an invitation to Evolution. If you return to your previous 'healthy' state you return to the conditions that brought you the imbalances in the first place. 3 Phase Healing includes such skillsets as Feelings Practitioner, Dark Matter Therapy, Integrity Healing, and the Worthing Healers. (See: Initiations, Path, Transformation)

3 POWERS – Through Authentic Adulthood and Archetypal Healing Processes and Initiatory Processes you can take back Authority for your three innate human powers: Declaring what is so and what is not so, Choosing from options not offered on the menu, and Asking questions, the answers to which exist only in a different Space. (See: Asking, Authority, Choosing, Declaring, Initiation, Navigate Space)

3 WORLDS – While Navigating Spaces as a Possibilitator, you journey through the Upperworld, the Middleworld, and the Underworld. In Standard Human Intelligence Thoughtware (S.H.I.T.) you were told that the Middleworld is located between the Underworld and the Upperworld, and you may conclude that your job is to make the Middleworld into the Upperworld, in other words, to 'create Heaven on Earth'. This is a common new-age delusion. If you made the Middleworld into the Upperworld, where would the Middleworld be? In Possibility Management trying to heaven on Earth is comparable to catching your own thumb because heaven already exists on Earth any time you Navigate Space to the Center of the Great Labyrinth of Spaces. But if you examine practical details of your life, for example, if you remember a time when you visited your parents' house for Christmas with the idea in mind of entering the Upperworld with them, you will most certainly observe that the first step from the Middleworld towards the Upperworld is into the Underworld. This realization gives you a more accurate Map of Worlds, with the Underworld located between the Middleworld and the Upperworld. Training in Possibility Management is dedicated to skilling you up in Navigating all 3 Worlds, because you cannot, in practical terms, stabilize Upperworld journeys without first owning your Underworld. Whatever part of your Underworld you don't own, owns you. (See: Great Labyrinth of Spaces, Gremlin, Map of Possibility, Navigating Space, Principles, Thoughtware)

3-3-3 PROCESS - 3-3-3 is a loud, three minute, three times per week, three month long, action practice that expands your Emotional Body's capacity to experience and express Feelings and Emotions, beginning with Conscious Anger. 3-3-3 Process is an Initiation from Possibility Management for getting your Center back, your Authority back, your Voice back, your Balls back... and for Stellating (turning on and initializing) your Archetypal Activist. 3-3-3 Process is NOT Catharsis! It is NOT trying to get rid of 'bothersome emotions'. Instead, 3-3-3 Process is Cathexis, which means to Consciously experience and express emotions for use as an Infinite energy and intelligence Resource in your daily life. (See: Cathexis, Initiation, Infinite Resources)

4 BRAINS - Human beings have evolved four different kinds of brains: Green Brain, Red Brain, Blue Brain and Yellow Brain. Each of us has all four brains in our skull, yet due to our selection of a preferred Survival Strategy, one of the 4 Brains tends to become dominant. Each dominant Brain Type offers its own advantages and brings its own handicaps. For a fully functioning Team you need all 4 Brain Types present and included, otherwise your group intelligence is imbalanced. (See: Torus Technology)

4 ARCHETYPAL LINEAGES – (See: Archiarchy, Archetype, 4lineages.org ) In the ongoing research of Possibility Management we have discovered that the Archetypal Lineages can be grouped into roughly four categories.

  • GUARDIANS - Guardians are concerned with protecting Gaia and protecting individuals within the Context of a Gameworld such as Rangers at Burning Man festivals, the Kaitiaki in Maori culture, and the stewards in Peter Block's revolutionary book: Stewardship. Guardians are liberated, trained, and connected with their Archetypal Lineage in Expand The Box trainings and Possibility Labs.
  • EVOLUTIONARIES - If your Gameworld is not evolving it is dead. Which professions have the responsibility to go the edge of the thoughtware of your culture and do the healing, transformation, magic, alchemy, sorcery, shamanism needed to support evolution in the people and the culture? It is the exact same people who were systematically killed off in the 700 years of Catholic Inquisitions. Fortunately, if you were ever killed as a witch or in an Inquisition, you now have proof that it did not work... because you are back! It is now up to you to re-ignite your skills and knacks that you may have previously hidden away thinking they were dangerous. Skill building for navigating the nothingness can happen at Evolutionaries Labs.
  • VILLAGE WEAVERS - Intimacy Navigators, musicians, artists, moms and dads, poets, actors, singers, lovers... if there is no dancing the revolution has failed. Yet still, being intimate can feel like the scariest thing. Revealing yourself as vulnerable and still remaining open for being seen and heard feeds and heals the soul of the village. Who navigates the healing journey? The Village Weavers. Skill building is practiced at Intimacy Journeyer Labs.
  • GAMEWORLD BUILDERS - Certain members of the village are responsible for inventing, expanding, managing, and repairing the Gameworlds. Humans interact and creatively collaborate according to the rules of engagement in the Gameworlds we play in. Want to reinvent the future? Want to unleash new potentials? You've heard the saying, "Build it and they will come." The opposite is also true. If you don't build it they can't come. Newly discovered factors make Gameworld building more effective. Practice skills at Gameworld Builders Labs.

4 EMOTIONS – Emotions are distinct from feelings in that the experience of emotions lasts longer than the 3 to 5 minutes than Feelings last. Whereas Feelings are for handling things, Emotions are for healing things. There are four Feelings: anger, sadness, fear, and joy. Emotions can also be mixed or Unmixed. (See: Unmixing Your Emotions) There are four kinds of Emotions (plus Mixed Emotions) that can Contaminate the Adult Egostate.

  1. CHILD EMOTIONS - Incomplete Feelings from the past show up in your present life as Child Emotions which can be many times re-triggered by present stimuli. The persons, places, or things that trigger these Child Emotions act as a movie screen onto which you project your incomplete Feelings. However, they are not the persons, places, or things that can heal or complete your incomplete Feelings. This is the present, not the past. You have no power in the past. You cannot change what happened to you. But you can change your relationship to what happened to you through an Emotional Healing Process such as those delivered at Possibility Labs or in single sessions by Possibility Coaches or Feelings Practitioners. (See: Feelings Practitioner, Possibility Coaching, Possibility Lab, Process, Trainer)
  2. PARENT EMOTIONS - You adopt Emotions that are held by others as a camouflage survival technique so you can fit in and be accepted. It works, to survive, but then you carry around Emotions that don't belong to you and come up in your daily life and interfere with your ability to be present. Parent Emotions come from external authority figures such as parents, teachers, politicians, corporate branding, religions, doctors, etc. Such a survival strategy is valid until you are about 18 years old at which time it can be transformed by Authentic Adulthood Initiatory Processes. Since these Parent Emotions do not originate in you, they are not resolvable by expressing them. Parent Emotions are resolved by giving them back to their proper owners, for example, the parent, church, government or corporation that originated them.
  3. GREMLIN EMOTIONS - Your Gremlin generates Emotions almost instantly by creating a Low Drama either within yourself or with other Gremlins in a Gremlin Feeding Frenzy. (See: Gremlin, Shadow Principles)
  4. ENERGETIC VAMPIRE EMOTIONS - Consider the possibility that human beings exist in a food web that includes energetic entities, some of which we feed on and some of which feed on us... if we let them. When you repeat a Trigger Phrase to yourself (such as: "I am not enough for her." Or, "Nobody truly sees me." Or, "If I am not perfect he won't love me.") this can open your defenses to letting an Energetic Vampire Entity suck out your precious life energy.  NOTE: To change your relationship to Energetic Vampire Emotions please do the experiments in S.P.A.R.K.135 and study 4emotions. (See: Vampire Entity, Voice Blaster)

Emotions have the same 4 categories as Feelings (Angry, Sad, Scared and Glad), but they come from the past, from others, from your Gremlin or from being used as food by something outside of you. No matter how much you experience or express an Emotion, the only thing that changes is your Gremlin gets fatter and you get older. (See: Adult, Decontaminations, Egostate, Feelings, Gremlin, Low Drama, Mixed Emotions)

4 ENEMIES - The Path has a beginning but no top end. It cannot be completed, only explored. Along the Path, if one is paying Attention and Noticing, one eventually distinguishes the dangers and the opportunities. Possibilitators face 4 Enemies on the Path: Fear, Clarity, Power and Old Age. The Enemies can serve you as an obstacle or as a vehicle. What you do about the Enemies will be up to you. (See: Attention, Noticing, Path, Self Observation)

4 FEELINGS – Possibility Management uses the Map of 5 Bodies, where the Emotional Body is one of the 5 Bodies. The Emotional Body has a heart with Feelings. Modern culture teaches us about Feelings on the Old Thoughtmap of Feelings, where there are three bad/negative Feelings, namely: anger, sadness, and especially fear, and only one good/positive Feeling, which is joy. But if you walk down the street experiencing pure radiant joy people will think you are crazy, childish, high on drugs, not taking life seriously, and obviously do not have enough work to do. On the Old Thoughtmap of Feelings it is actually not okay to feel. When someone asks, "How are you?" and you say, "Fine," what you really mean is, "I feel numb." Possibility Management offers a New Thoughtmap of Feelings in which Feelings are neutral energy information from the Emotional Body that provide energy and information that support you to deliver the Nonmaterial Value of your Archetypal Lineage on a daily basis. Feelings are Distinguished from Emotions in that Emotions are not from you in the present but instead come from External Authorities, from your past, or from your Gremlin. When your Emotions get triggered they feel just like Feelings: anger, sadness, fear, or joy, but they last longer than 3 minutes, sticking around like SuperGlue for hours, days, weeks, or months. On the other hand, Feelings are from you in the Present. When you consciously apply the energy and information of your Feelings they are gone out of your body in less than 3 minutes. Before initiations, however, Emotions are often mixed. Emotions can be unmixed during Expand The Box trainings plus Possibility Labs, or Possibility Coaching sessions, or during Feelings Practitioner sessions to alleviate symptoms such as depression, hysteria, despair, aggression, etc. (See: 5 Bodies, Emotions, Expand The Box, Feelings, Feelings Practitioner, Map of Mixed Emotions, Numbness Bar, Phase 2, Possibility Coaching, Thoughtware, Read: Directing the Power of Conscious Feelings by Clinton Callahan)

5 BODIES – Possibility Management Distinguishes 5 Bodies. Human Beings can Negotiate Intimacies with other human beings in each of their 5 Bodies. Each Body has its own kinds of food, pain, ecstasy, and Liquid States:

  1. PHYSICAL BODY with organs that have sensations, such as sight, touch, taste, temperature, vibration, moisture, smell, sound, warmth, cold, pressure, etc.
  2. INTELLECTUAL BODY that has a mind with opinions, ideas, thoughts, attention, stories, interpretations, meaning, questions, conclusions, logic, information, images, etc.
  3. EMOTIONAL BODY that has a heart with Feelings, Emotions, Mixed Emotions, and the Heart Brain that memorizes poems and song lyrics 'by heart.'
  4. ENERGETIC BODY with a Being that has Presence, Beliefs, will, intention, vision, commitments, promises, energetic sensations of space, contamination, sanctuary, etc.
  5. ARCHETYPAL BODY that serves as an archetypal vessel that can jack into the archetypal forces of the universe and can punch through the self-defending 'crusty-stuff' of the Morphogenetic Field of the status quo that shapes human awareness. Especially during a 5 Body Intimacy Journey with at least one other person, your fifth body can journey into the Archetypal domains to find 'radiant dharma jewels' of Clarity and Possibility to bring back as treasure to serve people in ordinary spaces.

(See: Archetype, Clarity, Emotions, Energy, Feelings, Morphogenetic Field, Negotiating 5 Body Intimacies, Possibility)

5 CONTROLS - There are five types of control: copying authority; perfectionism; Gremlin control; Child style control; and Hard Wired Fear. (See: Adulthood, Decontaminations, Gremlin Transformation, Self Observation)

5 BODY INTIMACY JOURNEY – Relationships do not die from a lack of love. Relationships die from a lack of intimacy. Human beings long for intimacies in all 5 Bodies simultaneously during 5 Body Intimacy Journeys. (See: 5 Bodies, Navigating Space, Negotiating 5 Body Intimacy Journeys, Radical Relating)

  1. FEARS OF INTIMACY – Fear of physical Intimacy, Fear of intellectual Intimacy, Fear of emotional Intimacy, Fear of energetic Intimacy, Fear of archetypal Intimacy. Fear can be a block, or a Path. It is up to you. (See: Fear Club, Intimacy)

5 OFFERS FOR CONNECTION – Child, Parent, Adult, Gremlin, Archetypal. If you do not distinguish which Offer is being made to you, is it any wonder that your responses are not accurate?

5 PHASES OF CHANGE - Change is a journey. Even sudden change roves through these 5 Phases so carefully outlined by Elisabeth Kübler-Ross. 5 Phases Complete one change. When you understand Change as a 5 Phase Process, you can navigate Evolution processes in yourself or your organization more effectively. Can you think of anything more valuable? (See: Cause Transformation, Create Possibility, Evolution, Navigate Space, Process)

  1. KINDS OF MIND MACHINES – (See: Mind Machines)

  2. KINDS OF SPEAKING – (See: 7 Kinds of Speaking)

7 CORE SKILLS – The 7 Core Skills of a Possibility Manager are: 1. Staying Unhookable, 2. Being Centered, 3. Holding Space, 4. Making Contact, 5. Going Stellar, 6. Creating Possibility, and 7. Selling Possibility. Skill Zero (0) is the skill that makes all the other skills possible. Skill Zero is Shifting Identity from being identified with your Body and your Box into being identified with being a Possibility Manager. Without this shift of identity you won't even remember that you have these skills. (See: each skill listed under its own name, Disidentification, Possibility Stone, Shifting Identity)

7 KINDS OF SPEAKING - Possibility Management Distinguishes 7 Kinds of Speaking: Normal Neurotic Speaking, Adult Speaking (sometimes called Active Listening, a crucial tool for Creating Possibility which is one of the 7 Core Skills), Discussion (which may be either Neurotic Discussion or Adult Discussion), Possibility Speaking, Discovery Speaking, Dragon Speaking, and Speaking From The Unknown. (See: 7 Core Skills, Purpose)

8 PRISONS - The 8 Prisons are: 1. Mother's belly, 2. Father's Control, 3. Parents' house, 4. School, 5. Nationalism, 6. Religious Beliefs, 7. Patriarchy, 8. Linear Life Plan. (Seef: Adulthood, Initiations, Path)

9 GAPS – There are 9 kinds of Gaps that a Possibility Manager uses for managing what is Possible:

  1. Gap In Knowing - Not Knowing
  2. Gap In Identity - Disidentification
  3. Gap In Noise - Silence
  4. Gap In Space - Nothingness
  5. Gap In Time - Timelessness
  6. Gap In Resonance Field - Dissonance
  7. Gap In Gameworlds - No Rules
  8. Gap In Thoughtware - No Thoughtware
  9. Gap In Communication - No Communication

(See: Not Knowing, Nothingness, Silence, Disidentification)

10 DOORWAYS – The 10 Doorways are the steps that you take while beginning your adventure as a Possibilitator. These include surprising steps such as Build Your Circle, Make Your Website, Write Articles, Make Legends, and send out a monthly Newsletter, without which, even if you can deliver Possibility Management Thoughtmaps or Navigate a brilliant Possibility Coaching session, who will hear about you? Who will find you? It took decades of trial and error for us to distinguish and refine these 10 Steps. We hope they serve you well. If you find that you have resistance to going through any of these 10 Doorways, it may prove beneficial to make your first step the Gremlin Transformation process. When you wish to make personal changes, your Gremlin may resist because its first job is to defend your Survival Strategy Box no matter how timid and unsuccessful it may be, because if you do not change your Gremlin knows you will at least Survive. Your Transformed Gremlin has other jobs than to keep you in mere Survival, many of which are to supply you with Nonlinear and Unreasonable Possibilities along the Path of learning to deliver your Nonmaterial Value. (See: A Life Of Practice, Box Technology, Evolution, Legend Making, Nonmaterial Value, Possibilitator Training, Reactivity)

13 TOOLS – Possibility Managers train in using 13 Tools to deliver the Thoughtmaps, Processes and services of Possibility Management. Most of the Tools are energetic tools, that is, they are stored on an energetic Toolbelt and used by the Energetic Body through the 3 Powers of Declaring, Choosing, and Asking. There are, in addition, a number of effective energetic tools to use (see the See: section below.)

  • Tool 0. Before you can use any of your other Possibilitator Tools you will need to use 'Tool Zero', which is your

Possibility Stone. Your Possibility Stone is both a physical object and an energetic tool. The Possibility Stone is an actual stone in which the energetic substance of the material has been changed by a Possibility Management Trainer into being a gateway to the Bright Principle of Possibility. You will be given a Possibility Stone (if you want one...) at your first Possibility Lab to carry around with you for the rest of your life. It serves you as a constantly bothersome reminding factor, your key to Shifting Identity from being your Box and your Gremlin into being a Possibilitator.

  • Your 13 Tools:
  1. Belt Buckle - to locate where your Physical Center is and where your Energetic Center will be whenever you are Centered. You become Centered when you put your attention on your Energetic Center, and use your intention to move your Energetic Center to your Physical Center. (NOTE: Being Centered cannot be accomplished with a mere click of your Clicker.)
  2. Sword of Clarity - your razor-sharp, two-edged flaming sword for making Distinctions and Boundaries, and for holding at the throat of demons during Unfair Conversations so that if an entity comes at you they disintegrate themselves. Remember... it has two edges...
  3. Clicker - A Physical and Energetic Body tool that 'clicks' by snapping your fingers to Declare clean sudden shifts in energetic conditions. The small shock of the 'click' in your Physical Body fingers helps your Energetic Body to assert clear Declarations, for example, for making your Grounding Cord, your energetic Bubble of Space, your golden energetic cube of work Space, Black Holes, etc.
  4. Voice Blaster - Your Voice Blaster sits in its holster behind your back. If you never used it, that is only because you did not know it was there. It has been there the whole time. You were born with a Voice Blaster that never misses its target and comes loaded with an infinite number of blasts. The instant you hear a praising or blaming voice... Blammo! That's the only conversation you'll ever need to have with one of those energy-sucking vampire praising or blaming voices... Your Voice Blaster is fast. You go 'snake eyes,' pull out your Voice Blaster, aim your Voice Blaster at the pesky voice, pull the trigger on your Voice Blaster, and slide your Voice Blaster back into its holster... before you even touch the Voice Blaster.
  5. Disk Of Nothing - Your Disk of Nothing is a ten-centimeter diameter gold ring with a Star-Gate-like silver-blue shimmering access to Nothingness. When anyone (or their Gremlin...) throws a hook at you, your Disk of Nothing instantly flashed into your hand. You hold it between you and the hook, and the hook goes into nothing instead of going into you. This helps tremendously with staying Unhookable.
  6. Bag Of Things - Tied to your Toolbelt is a handy little Bag of Things. Whenever you need something (anything...) you reach into your Bag of Things and pull that thing out. Your Bag of Things opens into a Gap in Space. What is in the Gap? Nothing. What is possible in the Gap?  Everything. Your Bag of Things also includes a large supply of concentrated Golden Pearls of your own personal energy and information collected from all time and all space. You can use these Golden Pearls to refill Your Bubble of Space each time you Decontaminate it from other people's energy.
  7. Wand Of Declaration - One of the most powerful Declarations that a Possibility Manager can make is using the Wand Of Declaration that says, "Something completely different from this is possible right now!"
  8. Is Glue - It comes in a tube. Some people squeeze Is Glue from the middle. Some people squeeze Is Glue from the end. Use Is Glue for consciously making stories, and Is Glue Dissolver for consciously unmaking stories. Is Glue Dissolver comes in a spray bottle. Be very cautious with this stuff. Just a little "Pfffffffft!" will do the job. Use Is Glue Dissolver to take apart existing stories and use the components for Is Glueing new stories that give you and others more Power.
  9. Possibility Paint Brush - Your Possibility Paint Brush is perhaps the most powerful Possibility Tool of all. Keep it handy for painting the experience of the possibilities of new Context. Then people can visualize and experience a different image on the inside of their Box. A Distinction is more powerful than a boundary. But new Context is even more powerful than a new Distinction!
  10. Jakobs Ladder - turn on your Jakobs Ladder and go orthogonal (at right angles to) the assumptions of your current space to enter into a different space. The space determines what is possible. Anyone you are in contact with as you exit the current space goes with you into the next space.
  11. Purpose Sniffer - Direct your Purpose Sniffer at an action, an inaction, a word, a gesture, a tone of voice, etc. and the Purpose Sniffer will reveal to you intuitively the driving Purpose. Is the Purpose conscious or unconscious? Is the Purpose to serve Bright Principles or Shadow Principles? Is the Purpose to create power struggles and competition, or collaboratively create Winning Happening? Your Purpose Sniffer will help you Navigate Space, put the Poop On The Table, and create Nonlinear Possibility for both individuals and Teams.
  12. Red Cloth - Smaller insults and Gremlin Hooks can disappear into your Disk Of Nothing most effectively, however, when an entire Gremlin runs at you like a charging bull with horns lowered towards your guts, another energetic tool may serve you more effectively: Your Red Cloth. Slide your Red Cloth out of your Toolbelt and hold it by two corners to your left side. Shake your Red Cloth enticingly and say, "Toro, aqui!" while keeping your attention alertly on the charging creature. As it gallops by you (literally or figuratively...) pull your Red Cloth away, turn to face the attacker again, and repeat the procedure until the creature is exhausted. It makes a great deal of different WHERE you hold your Red Cloth: in front of your chest (to get smashed), or to your side (where the energy slides harmlessly past). You choose.
  13. Hammer Of Assertion - There are times when the walls of the Box you are trying to speak through are too thick and defended to allow the Being inside of the Box to hear you. If your distinction or communication is too important to simply discard, this may be a circumstance requiring you to apply your Hammer Of Assertion. NOTE: Conscious Asshole Training may be useful to gain the knack of deftly using your Hammer Of Assertion. There is a difference between smashing to cause the Gremlin-pleasing result that something is smashed, and the Possibilitator result of something urgent or unexpectedly useful being clearly heard and understood. The Hammer Of Assertion - like Dragon Speaking - makes use of your Real Voice.
  • In addition to the 13 Tools on your PM Toolbelt, you have additional energetic detectors which you can activate and calibrate. These include your Feelings Detector, your Low Drama Detector, and your Bullshit Detector. - Once your Gremlin is Initiated, you hold in your hand one end of your Gremlin Chain - This chain is to stay in connection with your Gremlin. Whenever needed you know exactly where he or she is and you can tell him or her to "Sit!" at your side. From there he or she can help you protect yourself from other Gremlins, and can catch himself, because no other Gremlin is as fast and sly as your own Gremlin at his or her own tricks... eh?(See: 3 Powers, Energetic Body, Gap, Low Drama Detector, Spinning Your Energetic Body, Spring Screen, VaVoom!)18 BOXES – Your psychological defense strategy serves you as a buffer zone between you and the world. It filters out everything you can experience and everything you can express so that you can Survive. This is your Box, and you are inside of it. Your Box is built out of Beliefs, Rules, Assumptions, opinions, Stories, interpretations, meanings, superstitions, Conclusions, and so on, just like everybody else's Box. You have a Box. You are not your Box. Making such an important Distinction useable begins with Noticing which of the 18 Standard Box Designs you have adopted. You can find it listed at the 18 Boxes website. This list can help you take enough Responsibility for your Box-restricted lifestyle and Box-limited Relating that you gain new options to Choose from. (See: Box, Box Technology, Self Observation)

27 EXPERIMENTS - 27 ways to create Extraordinary Love. (See: Love)

50 THOUGHTWARE UPGRADES - 50 Memetic Transformations for Becoming a Bridge to Archiarchy. (See: Archiarchy, Thoughtware, Memetics)

51 CORE INITIATIONS – Not that it matters, but there are over 51 Core Initiations delivered in Expand The Box trainings and Possibility Labs. The idea here is to clearly understand that the Memetic Construct of 'being initiated into adulthood' is not a one time ritual such as Bar-Mitzvah or Bat-Mitzvah, getting your driver's license, being able to smoke, drink, and vote. Activating Responsibility has as many facets as Consciousness itself. What are the limits of what you can become Conscious of? What are the limits of what you can take Responsibility for? What we are claiming is that each facet of Responsibility and Consciousness that you activate begins with an Authentic Adulthood or Archetypal Initiatory Process and includes Liquid States, Transformations, Thoughtware Upgrades, and new Practices. A list of the 51 Core Initiatory Processes from Possibility Management might not make much sense to you because we have had to name them and the names often use new Distinctions. Most of these Distinctions did not come from modern culture sources but instead out of direct empirical Edgework research which emerged from Trainers committed to creating useful outcomes for clients before knowing how. Many of the procedures for the 51 Initiations came through direct insight from our Archetypal Lineages and the Bright Principles of Clarity and Possibility. Yes, 51 is a rather arbitrary number. A few years ago we would have claimed 15 Core Initiatory Processes. Now we can say that we just got the number backwards... For a preview of the list you can watch this [Youtube _RR0cE7RPYk
](https://www.youtube.com/watch?//]]>


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